- 10 Timeframes
I teach a course in Content Strategy there, and working with the immensely talented students has forced me, as a content-oriented individual, to think hard about a specific task that interaction designers frequently take on—namely that they themselves must make things that allow other people to make things. - Flow, Mastery and Ease-of-Use
Recently the web design community has been eating up the secrets of game design. The Gamification trend merely borrowed simple game mechanics, from badges to progress bars. But now designers are looking more closely at core game design principles like design for flow and mastery, blending them with our old friend, ease of use. But how many of these techniques are relevant for more everyday sites, like ecommerce and productivity apps? - Why Paying Attention to The Fold is Stupid
We’ve all heard the question before. “Where is the fold?” If you haven’t been asked this question before, consider yourself lucky. Wikipedia says… - The Mobile Shift is Already Here – (by @baekdal)
The mobile trends are baffling. On one hand, we can all see the trends happening right in front of us. The shift in how we connect with the world has changed dramatically in recent years. - Design is about solutions, not visuals | Opinion | .net magazine
“Design” is often confused with “decoration”, but it’s actually about responding to problems, argues Steve Fisher of Yellow Pencil. - Great UX Continues with Motivation
Although UX is the newest buzz term, and everyone in our organizations thinks they need us, I still believe that we, as designers, lack a good amount of organizational clout.
About this blog

I'm Samuel Ericson, a Swedish interaction designer. I use this space to share links, thoughts and ideas or whatever I stumble across in the design sphere.