What I’ve been reading lately (week 26-28)
- The Elements Of The Mobile User Experience
Mobile users and mobile usage are growing. With more users doing more on mobile, the spotlight is on how to improve the individual elements that together create the mobile user experience.
- Responsive Web’s Message to Mobile Website Creators: “Rest in Peace”
If I were to begin this article by telling you that the mobile web has arrived, and it has taken our world by a storm, and it will most likely change the way we create and use websites, it’ll probably be a waste of time and effort.
- Domain-Driven Design
Business logic is sometimes considered to be unique, and it is by definition! If the business logic of an application wouldn’t be unique, there’d be no need to write an application, as there’s already an existing solution (with the exception of when an application exists but is not available). Hence, many developers see themself as pioneers, to boldly go where no man has gone before.
- Mobile > Local
Just because someone is doing a search from a mobile device doesn’t make it a local search. And just because someone is looking for local content doesn’t imply they’re using a mobile device.
- What Moves? Culture & Interaction Design
I was in Asia, giving a talk. I was given a remote controller for advancing my slides. This one had with two buttons, one above the other. When I pushed the upper button to advance to the slide, I was flustered: I went backwards through my slide set, not forward. “How could this happen?” I wondered. To me, top obviously means forward, bottom backwards.
- Collaborative Prototyping, Groupthink and Design by Committee
Collaboration in UX is more important than in other fields. Why? UX is all about communication. The dangers of insular thinking in UX are that other people can’t relate to our ideas, even if they are good
- Situational Awareness: A Method for Mobile Content Planning
Mobile apps, in particular, are turning confused tourists into knowledgeable “instant-locals,” providing content on the fly for decisions about where to stay, what to eat, and what to do.
- John Ferrara on Playful Design
“I wanted to invite UX designers to think of game design as a competency they should build into their own toolkits, as well as to think of video games as another form of human-computer interaction.
- Using Neuroscience to Inform Your UX Strategy and Design
Neurodesign is an approach that lets you look at the brain triggers behind good customer experience and use them to help you make better informed design decisions based on customer behavior, human trends, and overall customer or company interactions
- How to Calculate the ROI of UX Using Metrics
We need to demonstrate that we bring measurable value to the products for which we design user interfaces.
- Intention-Focused Design: Applying Perceptual Control Theory to Discover User Intent
Intention-focused design is a specific UX strategy that can help you to discover hidden and shared user narratives.
- A Closer Look at Diary Studies with Children and Teenagers
Diary studies have been a traditional research method in the behavioral and social sciences for many years. More recently, the fields of user experience, human-computer interaction, and design research have also adopted diary studies as a method of collecting user insights during the product development process.
- The case for responsive web content: it’s all about the users
Separate mobile site, or responsive design? Don’t take sides in the Nielsen-Clark debate: use top task analysis to find out what your users really want, says Christiaan Lustig
- Will Handheld Devices Replace Your Laptop?
It has been quite some time since the era of handheld devices dawned upon us. Smartphones, tablets, eBook readers – you name it! With each passing day, it seems as if the gadgets we use and the technology we employ is shrinking in size.
- The Cast of Personas
As you collect more research over the years and explore more scopes, you will add to your cast of characters. Sometimes you will discover the same behavioral segment in a new scope and decide to keep the character(s) you already defined for it. Sometimes you will decide it will illuminate a business problem better to invent a new character within that same behavioral segment. Keep track of these characters over time, the business problem they clarify, the behavioral segment they belong to, and the scopes they are active in.
- The Best New Features of Dreamweaver CS6
Dreamweaver has made a few vital upgrades to Dreamweaver CS6 to make it easier to develop mobile sites and applications. It has added a lot of functionality to help designers and developers with their workfow, making them more productive. Now, you can build apps for multiple platforms, from iOS to Blackberry, and make sure that they are consistent and functional.
- Design for Readability
Compared to their print counterparts, the web versions of many magazines give readers a decidedly poor reading experience. Most websites follow a lackluster display model. Will digital publications ever be able to compete with the reading experience that printed ones have bought readers to expect?
- Form-Field Validation: The Errors-Only Approach
Error pages for form-field validation are dreadful. You’ve just filled out 20 form fields, yet you get the same bloated page thrown back in your face because a single field failed to validate.
- Picking a Mobile Strategy
With the proliferation of mobile devices growing ever larger, it’s become necessary to consider not just what content to put on your website, but how it will be viewed, and from where. Assuming your website is only going to be viewed on a computer monitor is about as outdated as an eight-track tape deck.
- UX Lx 2012 Conference Coverage
UX Lx bills itself as a premier UX conference, and they are absolutely correct. Held over three days in Lisbon, Portugal, this conference is truly unique compared to other UX conferences.
- Agile is Wrong for UX | Elisabeth Hubert
- Designing experiences for women
Women rule the web, make the majority of purchasing decisions, and are more active on social media channels than their male counterparts. And yet, as designers, we don’t know how to reach this target audience effectively
- How to reverse the Bystander Effect
You see a shopper trip over in a busy street. Someone else can help. That’s what you tell your conscience. This is the Bystander Effect in action – the dilution of our sense of responsibility in the presence of other people – and it’s been demonstrated in numerous studies over many years.
- Create Interactive Prototypes With Adobe Fireworks
Whilst designing for screens—including Web, mobile and rich interaction applications (RIAs)—you often need to create a prototype to see whether the application works properly before moving onto the development stage.
- Facilitating Great Design
Imagine the most fulfilling, collaborative design meeting you’ve ever had. Hours seemed to fly by, and those hours were productive. Political and mental barriers melted away and in their place were innovative ideas, or realistic solutions for complex problems. For several shining moments the team worked as one; the conversation or the activity was equally fun and productive, and you left the room feeling smart and empowered. It’s highly likely that someone in that meeting was a facilitator, either by design or by accident. Kevin M. Hoffman leads us through what it takes to facilitate great design.
- Agreements = Expectations
Every client/vendor relationship is based on a set of expectations, whether they’re stated or not. A lot can go unsaid or unspecified for any project, large and small. Not being specific can lead to disagreements, quarrels, and high blood pressure. But, it doesn’t have to be this way. Greg Hoy says that while due diligence is important, being vague is a must. Yes, you read that right.
- Who killed the inactive button state?
Everyone who’s used a computer long enough is familiar an error message, but what exactly is an inactive state? Simply, graphical user interfaces (GUIs) are composed of widgets, many of which can be enabled or disabled at any given moment. Disabled, “inactive” widgets are often presented in a lighter color or visually obscured in some other way.
- Best Project Management Tools for Designers’ Collaborative Work
The market segment of PM and collaboration tools is immensely saturated and it can be tough and time devouring to figure out what program suits your needs best. Today let’s try to make designers’ life less messy and more organized. To save time, we won’t innumerate the usual gentleman’s set of almost every PM app like task management, file sharing, discussion boards etc. Instead the focus will be on the useful features that can be of real help for designers and serve as product competitive advantages.
- 5 Tips for Effective UX Leadership
Somewhere in the world, a desperate user cries out for a UX hero. In the city, a lost tourist is looking for his hotel using a poorly designed app. In a nearby apartment, another man abandons his cart before making his first online purchase. Down the hall, his daughter struggles to complete a research paper using disorganized and unusable websites. An epidemic of unproductive web experiences is sweeping the city leaving a trail of disappointment and desperation in its wake. The world needs a hero. It’s time for each of us to rise up and say, “I am that hero!”
- Off Canvas Multi-Device Layouts
Most multi-device layout patterns for the Web are designed to rearrange page elements within a visible browser window. Off canvas multi-device layouts, on the other hand, use the space outside a browser’s viewport to hide secondary elements until people need them.