What I’ve been reading lately (week 32)
- User Experience and Scientific Methods, Part 1: Eyetracking
In this series, I’ll describe the application of some of the scientific techniques that user experience and market research have adopted, including eyetracking, EEG, and fMRI.
- User Experience Is More Than Design—It’s Strategy
Most technology companies and digital agencies don’t consider UX design roles to be part of strategic decision making. UX designers usually get hired to execute strategy decisions that others have already made.
- The Spectrum of Visual User Interface Design
A debate between designers who prefer highly detailed and textured designs that emulate things in the physical world and those who favor more abstract, flat, and iconic designs has polarized the visual design community.
- Why Agile Is So Hard
Is agile a dirty word in your company or among the members of your UX team? Do you hear the term lean UX and groan? It’s okay—and not really surprising—if your answer is yes. Agile is hard, and we all know it. But since agile is likely to stick around for a while, I’m sure you’ve thought about how to make it easier.
- How Much Navigation Can Responsive Patterns Hold?
How many levels of navigation and how many links to include at each level is something I consider with every design, but I’ve been thinking about it more than usual the last couple of weeks.
- “Designers shouldn’t code” is the wrong answer to the right question
My friend Wayne Greenwood asked me what I thought of his recent blog post in which he argues that designers shouldn’t write code. He wrote, “Your time is the ultimate zero-sum game. The more you spend on the complexity and details of coding, the less you have to make the product experience better for your users or to influence product strategy.” My friend @miniver sucked me into the twitter debate on the subject–so I thought maybe I should share my thoughts without the 140 character restriction.
- Tablet Usability: Findings from User Research
Flat design and improperly rescaled design are the main threats to tablet usability, followed by poor gestures and workflow.