What I’ve been reading lately (week 9 of 2014)
I’ve been doing link sharing roundups every week on and off for the last couple of years or so, and with the #Blogg100 thing going I thought I might as well pick it up again. So here you go, the lastest UX design links I’ve found and shared lately.
- Designing a responsive form, 20 inspirational solutions
With so many new mobile phones, tablets and other devices coming out every day, designers have to be prepared to make common functions easy to do on these devices. The usual approach to this is responsive design. However, what some of us are still trying to figure out is how to use responsive desig
- Creating Responsive Prototypes With Adaptive Views In Axure RP 7
Creating responsive prototypes without writing code is now possible with Axure RP 7’s new adaptive views feature. The feature enables you to create one page in Axure RP with several “views.”
- The Game-Changing Nature of Beacons
Bluetooth Low Energy (or Blutooth Smart) beacons have the potential for enormous influence on digital services. Utlilizing micro-location triggers to deliver new experiences and interactions, they will likely trigger the emergence of a new paradigm of applications and digital services for various industries.
- Intranet Information Architecture (IA) Trends
Intranets are improving findability and discoverability by organizing content by task rather than department, using megamenus to present deep content, offering clear cues to help orient users, and providing shortcuts to important pages and tools.
- The Magnifying-Glass Icon in Search Design: Pros and Cons
Users recognize a magnifying-glass icon as meaning ‘search’ even without a textual label. The downside is that icon-only search is harder for users to find.
- Minimize Cognitive Load to Maximize Usability | Nielsen Norman Group
The total cognitive load, or amount of mental processing power needed to use your site, affects how easily users find content and complete tasks.
- Design Charrettes: Half Inspiration, Half Buy-In
Design charrettes inspire design sketches and ideas, include more people in the design process, explore and expose goals and objectives of colleagues in multiple functional roles, and drive off designer’s block.
- The best of 2013 for designers
In 2013, we covered a ton of new apps, resources, and more for designers and developers. In fact, we covered hundreds of resources!
- 4 UX mistakes that are killing your conversions
Conversion rate optimization (CRO, for short) is having a moment among marketers. With the rise of billion dollar companies built on the back of clever growth hacks and continual optimization, more marketers are jumping on the bandwagon. In general, a greater awareness of measurable website performance is a good thing.
- The Usability of Legalese
“Because legal services involve both interactions and goal-directed behavior, one might expect the legal system to have been designed on principles of usability. Instead, the products of the legal system inflict legalese on people.”
- Designing Personality
“We haven’t yet gone far enough in bridging the gap between users’ social behavior and product design. The next step is to infuse personality into the products that we create.”
- User Experience Versus Users
“Recently, … it seems that user experience is increasingly playing a role in formulating designs that diametrically oppose users’ wants and needs for the sake of generating greater profits.”
- Why negative is positive in web design
With all the terms that get thrown at us during our design education (be we self or institutionally taught), it is easy to understand why some land only glancing blows with barely any penetration into our psyches.
- The Top UX Trends of 2013
2013 marked another year of frenzied growth in the land of experience design. As connectivity has increased and mobile saturation has become a global reality, users expect more ease and sophistication than ever.
- 5 Reasons You Should and Should Not Test With 5 Users
There are a lot of misconceptions about when it is and when it is not appropriate to test with five users. There’s no reason to take an extreme position on this issue and think it’s never acceptable or always the right number. Instead you should understand what you can and cannot learn from just a handful of users in a usability test.
- Avoid Category Names That Suck
Categories and hypertext act as signs and should give people a strong indication of what will happen even before they click on the link. People avoid clicking on unknown items or, even worse, ignore them all together.
- Competitive Usability Evaluations: Learning from Your Competition
Data on what works well or poorly on other sites saves you from implementing useless features and guides UX investments to features that your users need.